Nintendo is a computer game company. Providing us with a glimpse of Katrina. This is a little glimpse of Katrina without showing us the full-fledged, mythical panther. We have her quiet words on our phone screens instead. It's not the same. For a long time, the ACNH group has wished that Katrina and the luck mechanic will return to New Horizons. Sure, it was uncomfortable at times, but we loved getting this hidden unpredictable mechanic in the background manipulating little stuff. It simply added new content to the game, tweaked minor details, and made life in your town a little more unpredictable. However, New Horizons seem to have altered some of the game's mechanics.
Many aspects of the game have been simplified by the developers. As a result, some of the minor details were omitted. Unfortunately, Katrina appears to be a part of those details right now. Katrina has been a member of the Animal Crossing franchise since its creation. Her work isn't overly difficult much of the time. She will appear at random around your place, or at her assigned locations in later games, and for a small fee, she will tell the player their fortune. You had to speak to Katrina in the early games to get your luck, whether positive or poor.
Luck influenced various events in the game. The original Animal Crossing and City Folk each had a common luck mechanic: the luck of the day might trigger 1000 ACNH Bells
to fall from a tree (300 in City Folk) instead of the normal 100, villagers of the opposite gender to follow you around more, trees and villagers to send you uncommon Animal Crossing items
, or for the unfortunate, have villagers decline to speak to you. In Wild World, good luck influenced villager gift-giving opportunities, while poor luck caused the player to slip and crash. The luck mechanic was updated to a whole new standard in New Leaf. After listening to Katrina 20 times, she opened up a shop in Main Street and could be spoken to every day. Your luck had a chance to be set to one of five separate luck categories per day until midnight: money, relationship, passion, object, or health. There are positive and poor luck cases in each group.
Many of the results from past games were preserved, but many different ACNH New Items
were introduced, such as bees going slower, mosquitos and jellyfish becoming less likely to emerge, and farting while seated in a chair. Farting is considered unlucky. It was still too much fun to learn these little info. Tripping and slipping weren't really bothersome, even though you were having a rough day. Sure, it made you loose all your balloons, but it still made you laugh every now and then. When shaking trees or conversing with farmers, the good fortune was often a welcome treat.
Here's where the issue of how Katrina fits into New Horizons arises. It is a fantastic query. As of the most recent upgrade, we will be able to see her lovely face in an app. The Nintendo Switch Online app will be updated to include Nook Points, which players will earn and redeem for rewards each day. The film is set to hit theaters in late March. So, given that it's now late March, probably fast. Anyway, once it does, there's a section at the bottom of the screen where you can see Katrina's wise thoughts. "Sometimes what is yours could be best used as someone else's," says the next screenshot. It's impossible to predict whether this is a positive or poor omen, but it's unlikely to impact the game, and her comments can act as guidance. Katrina doesn't seem to be a strong match for this app. If you're going to log in every day, a daily fortune to hold you amused for a second isn't totally out of the question. Let's hope Nintendo didn't take the easy way out by including Katrina in New Horizons. Perhaps it's a glimpse at Katrina's potential in the New Horizons world. Or maybe they just figured it would be cute if you had a daily fortune when you went to get your Nook Points for the day.
We always want to assume she's back, but the fact that New Horizons is a little simpler to play than previous games in the series leads you to believe that a luck mechanism will be too difficult for the game they want New Horizons to be. And though it was as plain as the Wild World's positive, evil, and neutral luck scheme. For certain members of the group, the little extra mechanics in New Leaf make the game more fun than New Horizons. Instead of being stationed on Main Street as in New Leaf, Katrina might be a chance encounter for us to appreciate. It's ironic that they'll retain real genetics for hybrid flowers when removing the game's long-standing lock system. Perhaps the 2.0 update will shed more light on how the remainder of 2021 will play out.
Unique characters and the enjoyable mechanics they contributed to the Animal Crossing sequence are missed by the audience. Maybe this is the only chance we'll see Katrina in New Horizons, but at the very least Nintendo hasn't forgotten about her. We can only assume that our prayers will be addressed in the future, and that the developers can continue to listen to what the group has to say.